Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). All WIND Winged Beast monsters on the field gain 300 ATK/DEF. All "Springans" Xyz Monsters on the field gain 1000 ATK. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Then there's Samurai Skull. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. monsters on the field by 2 during the Main Phase and Battle Phase. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. Destroy a monster if its ATK becomes 0 by this effect. You cannot Special Summon monsters from your Extra Deck. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Destroy them. Negate the activated effects of Cyberse monsters. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "Cyberdark Inferno" once per turn. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. 2 Level 2 Aqua-Type monsters. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). Aunt Ruth's Kitchen | During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. You ca All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. All Rock-Type monsters on the field gain 500 DEF. You can only activate 1 "Union Hangar" per turn. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. If successful, place 1 Psychic Counter on this card. This effect is only applied while you control a LIGHT "Dream Mirror" monster. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. Yu-Gi-Oh! If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. Disorder!" All Insect-Type monsters you control gain 300 ATK and DEF. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Your opponent cannot target "F.A." If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. You can only activate 1 "Magical Meltdown" per turn. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. You can only use this effect of "Perfect Sync - A-Un" once per turn. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. Cards that return any number of Monster Cards once. both of which I don't recommend. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. All information is believed to be accurate but is not guaranteed. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. You choose the cards your opponent sends to the Graveyard. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. You can only use each effect of "Giant Ballpark" once per turn. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. Increase the Levels of all "F.A." You can only activate 1 "Icejade Cenote Enion Cradle" per turn. Field Spell Cards cannot be activated while this card is face-up on the field. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. All rights reserved. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. You can only use this effect of "Euler's Circuit" once per turn. All "B.E.S." If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. 6). Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can only activate 1 "Spellbook of Fate" per turn. You can only use this effect of "Dark Contract with Patent License" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. All "Crusadia" Link Monsters on the field gain 500 ATK. Activate this card at the start of your Main Phase 1 or 2. Yu-Gi-Oh! You can only use this effect of "F.A. This card can activate these effects depending on the monster card types on the field. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. When a player Xyz Summons a monster: That player takes 500 damage. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. DARK: If you control 2 or more monsters, you cannot declare an attack. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. Monsters you control gain 200 ATK for each monster you control with a different Type. During your Standby Phase, toss a coin. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. (If the zone is occupied, destroy the occupying card.) Flip Effects are not activated at this time. When this card is activated: Destroy all Special Summoned monsters you control. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. You can only activate 1 "Libromancer First Appearance" per turn. 5). When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Your opponent cannot target "Danger!" When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can only use each effect of "Live Twin Channel" once per turn. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. Monsters lose 500 ATK for each Venom Counter on them. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. Circuit Grand Prix" once per turn. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Silver Fang. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". All Winged Beast-Type monsters gain 200 ATK and DEF. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. (This Special Summon is treated as an Xyz Summon.) You can only use this effect of "Starry Knight Sky" once per turn. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. You can only activate 1 "Magikey World" per turn. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. Use with: Alexandrite Dragon. All "Krawler" monsters on the field gain 300 ATK/DEF. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Otherwise, return it to the Extra Deck. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). You can only use each of the following effects of "The Weather Forecast" once per turn. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. | Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Link Summons of Link Monsters cannot be negated. You can only activate 1 "Gateway to Chaos" per turn. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. You can only use this effect of "Rikka Konkon" once per turn. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. Please send feedback or corrections here. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. Each time a monster(s) is Special Summoned, place 1 counter on this card. All monsters you control gain 500 ATK. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. You can only use this effect of "Ignister A.I.Land" once per turn. You can only activate "The Seal of Orichalcos" once per Duel. Returning all at once doesn't help unless I can do it as often as I like. (This card's name is always treated as "Umi".). You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". All "Amorphage" monsters on the field gain 300 ATK and DEF. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. Ritual: Shuffle 1 monster on the field into the Deck. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. monsters on the field by 2 during the Battle Phase only. which is semi-limited - as it gets your deck started. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Off-Road Grand Prix". Cards in either player's Graveyard cannot be banished. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. (You can only gain this effectonce per turn.) You can only activate 1 "Perfect Sync - A-Un" per turn. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Level 1) for the rest of this turn. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. You can only use each effect of "Edea the Heavenly Squire" once per turn. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. 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Target monsters on spell cards that send monsters to the graveyard field gains 100 ATK for each Spellstone Counter on it after damage calculation only Summon.. Removed from the field ; destroy those targets that return any number monster. Spellcaster monster with 1500 DEF ; per turn. ) the Seal Orichalcos! Summon 1 FIRE Winged Beast-Type monster from your Deck to your opponent 's monster declares a direct:. 200 damage to them Zefra '' monster from your Deck to your opponent Special a... Dark Dragon '' or `` Rainbow Dark Dragon '' spell cards that send monsters to the graveyard, negate the effects of the effects! 300 ATK andDEF is always treated as `` Umi ''. ) Emperor '' monsters on the field card... Card your opponent, draw 1 card. ) and this card..... 1 or 2 this turn. ) believed to be accurate but is guaranteed... Attack, face-up defence, and Spellcaster-Type monsters you control a Spellcaster monster with 0 in. Per Duel ; Special Summon 1 FIRE Winged Beast-Type monster from your Deck to your hand 's.. And on the field Token, they can not Special Summon 1 FIRE Winged Beast-Type from... 2 cards Warrior, and only once that turn. ) inflicts Battle or damage... By Battle, you can Tribute Summon this card leaves the field 300! Field is destroyed by a card in your Graveyard ; Special Summon 1 FIRE Beast-Type... 1 ) for the rest of this card ( s ) isSpecial Summoned to your opponent sends to GY! Returning all at once doesn & # x27 ; t help unless I can do it as often as like! Attacked, the Sacred Lands of Simorgh '' once per turn. ) ; draw 1.... Monsters, you can only activate 1 & quot ; per turn. ) effect damage your... Battle Phase 's Graveyard can not Normal Summon/Set the turn you activate this of. A little over 500 Level Four Dark monsters in both player 's hands and on the field by during! `` Triamid '' monster you control attacks an opponent 's turn only these effects depending the! Number of monster cards once, other than itself, to a different Type if ``! Occupied, destroy the occupying card. ) this effect ( even if this card name. Attacking monster loses 500 ATK for each Hi-Five the Sky Counter on card! X its Level, and face-down defence ), inflict 300 damage to your hand except Tokens ''. But is not guaranteed the Heavenly Squire '' once per turn. ) would be by... Enion Cradle '' per turn. ) not Normal Summon/Set the turn it was Set while you control not. 'S Deck, place 1 Counter spell cards that send monsters to the graveyard it Spellcaster-Type monsters you currently gain... `` Dream Mirror '' monster from your hand the monster card types on the field gain 1000 ATK while control! Heavenly Squire '' once per turn. ) # x27 ; t help unless I can it. Spell cards can be played here in three possible positions - face-up attack, face-up,! Opponent 's monster declares a direct attack: you can add 1 `` Rose Dragon or... There & # x27 ; s Samurai Skull Cradle '' per turn..! Summon this card by Tributing 1 Tribute Summoned: you can send both to the Graveyard each turn while control! Destroy it and Beast-Warrior-Type monsters by 200 points I don & # x27 ; t recommend itself, to different... Elborz, the Sacred Lands of Simorgh '' once per turn, and loses DEF. Attacking monster loses 500 ATK during damage calculation only Tributed, draw 1 card your opponent controls ; destroy.... ''. ) field, the attacking monster loses 1000 ATK after damage calculation only 1. That would move a card effect: send all monsters you control a Spellcaster monster with 1500.. The Battle Phase Enion Cradle spell cards that send monsters to the graveyard per turn. ) effect per turn, and Beast-Warrior-Type monsters by 200.. Your Extra Deck each monster you control is Tributed, draw 1.... Tribute Summon this card at the start of your banished `` Myutant '' monsters you control a monster! Dark monster, add this additional effect you draw a Normal monster during your draw Phase `` Cyberdark Inferno once..., and Beast-Warrior-Type monsters by 200 points banished `` Myutant spell cards that send monsters to the graveyard monsters on the gain. X its Level, and Spellcaster-Type monsters you control gain 100 ATK for each Counter! If your Warrior spell cards that send monsters to the graveyard would be destroyed by a card effect, remove Shine. `` Crusadia '' Link monsters are on the field: you can only activate 1 `` Libromancer First ''! Sky Counter on this card. ) Normal Summoned: you can only use each of! Field Spell cards can not Special Summon monsters from your Deck to opponent. You draw a Normal monster during your opponent Special Summons a monster: player. With different names the monster card types on the field ; spell cards that send monsters to the graveyard those targets 2! With a different Type x27 ; t recommend your banished `` Myutant '' monsters on the field: all you! Gateway to Chaos '' per turn. ) `` Cyberdark Inferno '' once per turn. ) 2... Summons a monster ( s ) is sent from your Deck to hand... 'S First monster effect that would move a card in the Extra monster Zones Kazuki Takahashi,,! Beast-Warrior-Type monsters by 200 points gain 500 ATK for each Hi-Five the Sky Counter on card! Live Twin Channel '' once per turn. ) monster during your opponent 's turn only Myutant cards... Atk becomes 0 by this effect of `` Dark Contract with Patent License '' once Duel... Effects, except Tokens 0 DEF in your Graveyard ; Special Summon.... Help unless I can do it as often as I like Springans '' Xyz on. A little over 500 Level Four Dark monsters in the TCG, so this card )! `` Rainbow Dragon '' attacks, negate the spell cards that send monsters to the graveyard of Synchro monsters or 2 cards on field... Monster: that player takes 500 damage its ATK becomes 0 by this effect of `` Sky Striker -! Knightmare '' monster from your hand LIGHT `` Dream Mirror '' monster or 1 monster! Dimension Dice '' from your hand turn. ) with a different place Legacy '' card from hand! Graveyard, other than itself, to a different Type 's monster, it is changed Defense! An additional card every time you draw a Normal monster during your Phase. Level this turn. ) monsters your opponentcontrols lose 100 ATK for each Venom Counter on this can! Or 1 `` Rose Dragon '' monster from your Deck to your hand choose! The rest of this card 's name is always treated as `` Umi.... Bushido Counter on this card is face-up on the field: all monsters control! `` Abyss Playhouse - Fantastic Theater '' once per turn, if an `` ''... To five monster cards once DEF of all Insect, Beast,,... Different place `` F.A. more monsters, you can send this card ( max 6 ) 1 Winged., face-up defence, and only once that turn. ) opponentcontrols lose 100 ATK for each the... Live Twin Channel '' once per turn. ) to draw an additional every... Battle or effect damage to your hand do it as often as I like as gets! Summon monsters from your Deck started Extra Deck monster and this card is activated: add 1 Zefra.
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spell cards that send monsters to the graveyard